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(#1)
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Erfahrener Benutzer
Site Admin
Posts: 4,087
Join Date: 13.03.2005
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Hi,
since I had very few time recently my release plans for 4.3 are quite delayed so here is at least a beta of 4.3. 4.3 adds the often requested texture or lightmap baking functionality to Cheetah3D. Including a second set of UV coords. It also important to know that the UV Tag was deprecated. It will be still there in old scenes to maintain backward compatibility but you can't create a UV tag in 4.3 anymore. So please use the UV Mapper tool for the tasks you formally used the the UV Tag. To bake a texture the first thing you should do is to add the new "Bake texture" toolbar item to the toolbar. The rest is almost self explaining. 1. Select the polygon object you want to bake a texture. 2. Click on the bake texture toolbar icon. Now a "Bake Textur" tag will be added to the object. Here you can set some baking parameters. Or you can UV coords for the texture baking. 3. Click a second time on the Bake texture toolbar icon. Now the texture will be baked. Working with FBX it is important to know that the second UV set will be only exported if a Baking tag is assigned. Code:
Please be aware that this is beta software. So don't use it with important data.!!! You can find the alpha at http://cheetah3d.com/download/Cheetah3D4.3b2.zip Please post your experiences with this beta in this forum thread. Bye, Martin |
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(#2)
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Erfahrener Benutzer
Site Admin
Posts: 544
Join Date: 21.03.2007
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Ah, my waiting has paid off. Thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you thank you very much for this great application.
Thank you, Lincoln Green |
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(#3)
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Erfahrener Benutzer
Site Admin
Posts: 129
Join Date: 28.09.2006
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Oh, excellent. Thanks much for the tool fixes, the Save As for non-.jas's (I know opinions varied on that, but I think that's a good way to handle it), and definitely the vertex welding -- already coming in handy!
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(#4)
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Erfahrener Benutzer
Site Admin
Posts: 186
Join Date: 25.12.2006
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So no new material-system in 4.3? Damn, was hoping for that.
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(#5)
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Erfahrener Benutzer
Site Admin
Posts: 271
Join Date: 04.11.2006
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Thanks a lot!
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(#6)
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Erfahrener Benutzer
Site Admin
Posts: 255
Join Date: 23.11.2005
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THANK YOU, Martin - great feature.
... now I just have to figure out how it works! |
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(#7)
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Erfahrener Benutzer
Site Admin
Posts: 255
Join Date: 23.11.2005
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OK, I've baked my first texture.
Now how to apply it to my mesh? I can save the baked texture from the render manager, then create a new material which uses the saved texture... am I on the right track here? or am I missing something? |
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(#8)
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Erfahrener Benutzer
Site Admin
Posts: 655
Join Date: 18.11.2006
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Roi, have you got Unity? I think Martin may have invented this specifically for Unity integration..
AC |
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(#9)
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Erfahrener Benutzer
Site Admin
Posts: 2,954
Join Date: 26.03.2007
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You can bake to UV1 and see the results in C3D.
Master List of C3D Tutorials | Master List of Scripts (please post omissions to the threads) |
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(#10)
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Erfahrener Benutzer
Site Admin
Posts: 186
Join Date: 25.12.2006
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